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Forum » Main Forums » General Discussion » Useful console commands
Useful console commands
valherusDate: Sunday, 2008-10-26, 8:36 AM | Message # 1
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Posted by Gerbil, in our old forums.

"ok, so instead of individually telling people about some useful(and just plain fun) console comands, ive decided to post ones that come to mind here. If i missed any at all, that you think should be here, post em here and i will add them.
how to enter the console? press the ~ key

anyway, how to change the color of your name? well thats putting a ^ then a color number, then after that combination everything will be that color. eg: < ^2Gerb^7il > will have a green Gerb, and a white il. note that for having a black name you will have to have ^^8 eg: <^2^^8Gerbil> will have a green ^, and a black Gerbil.

the color numbers are:
1= red
2= green
3= yellow
4= blue
5= light blue
6= purple
7= white

Voting Stuff(hell ya democracy):
voting:
/vote yes OR f1
/vote no OR f2

calling votes:
/callvote nextmap
/callvote map <mapname>
/callvote kick <playername>

Useful Stuff:
field of view:
/cg_fov <value>
default: 90
recomended: 100-110

sensitivity:
/sensitivity <value>
default: 5
recomended: varies, as long as higher than default

Binding stuff:
/bind <key of choice> <console command without />
/unbind <key of choice>

something im told makes your ping better so just do it(DO IT:
/rate 25000
/snaps 40
/cl_maxpackets 125

allow auto download:
/cl_allowdownload 1

psst! whats the pasword to that server?
/password <whatever the password is>

me no likey blood!:
/com_blood <value>
default: 1
no blood: 0

gauntlet needs more attention:
/mod_gauntletinwepcycle 1

see who the top three scorers are(try this out):
/mod_drawhudscore 1

Invisible gun(only useful in rctf):
cg_drawgun <value>
default: 1
invisible gun: 0

check out your teammates!(try this out):
cg_drawteamoverlay <value>
default: 0
top right: 1
bottom right: 2
bottom left: 3

Speedometer(only rctf; and yes it works ):
/mod_drawSpeedometer "1 1 635 200 0.5"
be sure to type it exactly, including the "

Fun Stuff:
third person:
/cg_thirdperson <value>
default: 0
other: 1

team head model:
/team_headmodel <model name>

head model:
/headmodel <model name>

Demo:
/record
/stoprecord
/demo <demo name>
/video <prefered video name>**

swirly things around rail:
/cg_oldrail <value>
default: 0
other: 1

sparkly stuff behid plasma:
/cg_oldplasma <value>
default: 1
other: 0

can you see the difference?:
/cg_oldrocket <value>
default: 1
other: 0

primary rail color:
color1: <color number>
default: 1

secondary* rail color:
color2: <color number>
default: 6

Defrag Stuff:
World Compass:
(from genisis movie - http://valheurs.aowc.net/forums.asp?page=t&cmd=view&v=251333 )
/df_hud_cgaz 1

Server Stuff(cmon Vile, check this out):
/rcon nextmap
/rcon map <mapname>
/rcon kick <playername>
/rcon vstr v1 <----sets the map back to the first one on rotation
/rcon addbot <botname> <difficulty lvl(1-5)> <team(blue or red)>
/rcon g_password <the password>
/rcon g_speed <value> default:
/rcon g_gravity <value> default: 800
/rcon g_kockback <value> default:
/rcon g_inactivity <time> <-----sets the amount of time a person can be idle before getting kicked
/rcon bot_minplayers
/rcon map_restart
/rcon g_rockets
/rcon g_regen

console command links:
http://q3console.planetquake.gamespy.com/commands.htm
this has a very large selection of console commands, divided into four catagories.

http://www.planetquake3.net/tweak/glossary_commands.html
this one may have a smaller selection as the other link, however it does provide an excellent decription of the command

*secondary rail color is the color of the impact the rail makes on the ground, if /cg_oldrail 1, then the secondary color effects the swirl color
**do this command while playing a demo, it will very slowly, and somewhat painfully, convert the demo into a .avi format."

 
valherusDate: Sunday, 2008-10-26, 8:37 AM | Message # 2
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and....

this...
http://www.planetquake3.net/tweak/glossary_commands.html

and this..
http://q3console.planetquake.gamespy.com

 
HITMANDate: Monday, 2008-10-27, 6:39 PM | Message # 3
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You've been busy!
 
GerbilDate: Sunday, 2008-11-02, 8:33 PM | Message # 4
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Just some stuff to add:

Backup configs:
Find a file in your baseoa called "q3config.cfg" rename that to something like "vileconfig.cfg" Now, whenever you want to load it, just type "/exec vileconfig" By saving a back up config, you will be able to try out other peoples configs, and still revert back to your own when your done. Just put the other persons .cfg file into your base oa, and "/exec <configname>" it.

You can edit the cfg file by opening it with a text editor program. I use textwrangler, but anything should work. Just keep the general format they use when editing it. /exec'ing it is just puts in all the commands you have in the cfg file in order. That is the purpose of the "unbind all" at the top of the config.
In the cfg, you do not put the "/' infrount of a command, and in frount of commands that arn't binds, it puts a "seta". As you may notice, when ingame these two commands have the same effect:
/seta cg_drawgun 1
/cg_drawgun 1

-------------------------------------------------------------------------------------------------------------------------------------

N ow for binding keys biggrin

as you know, binding keys works like this:
/bind <key> <command> <variable>

an example:
/bind q r_lightmap 1
"q" is the key, "r_lightmap" is the command, "1" is the variable.

another example:
/bind mouse2 sensitivity 2.5
this would set your sensitivity to 2.5
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Another thing you could do is toggling commands:
/bind <key> toggle <command>
As you see, there is no "variable" in this. Toggle only works for commands with variables "1" and "0"

an example:
/bind 1 toggle cg_thirdperson
pressing the "1" button puts you in thirdperson, then pressing it again puts you in first person. This is because "1" makes you in thirdperson, and "0" puts you in first person
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Now onto multiple commands, the formula is the same as the bind formula, it just incorperates the semicolon to seperate commands.
an example:
/bind mouse1 "+moveup; say ^3Jump!"

You absolutely require the ", as this is how you let it know where the commands are. You can have as many commands in it as you like.
/bind mwheelup "sensitivity 2.75; cg_fov 120; cg_zoomfov 50; cg_drawcrosshair 0; cg_crosshairsize 0; cg_drawgun 0"
/bind mwheeldown "sensitivty 2.25; cg_fov 110; cg_zoomfov 30; cg_drawcrosshair 2; cg_crosshairsize 21; cg_drawgun 0"

What my cfg does, is when you change weapons, you also agust the sensitity and crosshair to suit the gun. This is copy/paste'd straight out of my config:
bind MOUSE3 "weapon 7; sensitivity 1.75; cg_drawgun 0; cg_drawcrosshair 11; cg_crosshairsize 4.5"
bind MWHEELDOWN "weapon 6; sensitivity 2; cg_drawgun 1; cg_drawcrosshair 5; cg_crosshairsize 21"
bind MWHEELUP "weapon 5; sensitivity 2.5; cg_drawgun 0; cg_drawcrosshair 5; cg_crosshairsize 21"
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Now, onto +/- commands. Sometimes a command has no variable, but is typed out something like:
/+button3
/+attack
/+moveup

What these do is, when a key is binded to them, holding onto the key puts in the "+" effect, and letting go puts the "-" effect. If you merely type in:
/+attack
you will be constantly shooting as if you were holding down on the mouse button. In order to reverse this, type in:
/-attack

I do not believe that these can be used with the toggle command.

+button3 is the command for the taunt/gesture by the way, typing this in gives you infinite taunt/gesture:
/+button3
just for fun heh :P

 
jessicaRADate: Wednesday, 2008-11-05, 9:55 AM | Message # 5
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+button2 uses the item you are holding.
\drop will drop your weapon/flag on some mods, otherwise have to use \kill like:
bind n "say_team Dropping #w/item here; wait 250; drop; weapnext"
bind m "say_team Dropping #w/item here; wait 250; kill" // note: \kill will return flags so dont do it when you have the flag

wait 250 will wait around 2 seconds if your com_maxfps is 125. it is good to use at times like for the above binds on flood protected servers as it will pace commands so they don't get ignored.

you can also have keys which cycle between different commands like this:
bind y "vstr cls5; vstr teamnext"
bind h "vstr stay; vstr stay; vstr stay; vstr stay; vstr stay"
bind j "vstr meow"
set cls5 "echo;echo;echo;echo;echo"
set team1 "set stay say_team HITMAN stay there!; set meow say meow hitman!; set teamnext vstr team2; echo tm:'HITMAN' next>>shishio"
set team2 "set stay say_team SHISHIO stay there!; set meow say meow shi!; set teamnext vstr team3; echo tm:'SHISHIO' next>><<me>>"
set team3 "set stay say_team <<ME>> stay there!; set meow say meow <<ME>>!; set teamnext vstr team1; echo tm:'<<ME>>' next>>hitman"
vstr team1

that would allow you to cycle between predefined targets of the message showing you which one is current and next. it has many uses this cycle stuff.
the last vstr is required to start it off as an initial stage in the cycle. if you do a big one (like the one i use) you can make a template file where you can just text replace in notepad to change names and items as needed for the next match. cls5 just skips 5 lines clearing the text at the top right so as cycling it looks nicer. you can also have a really long multiple dimention cycle like this part of my config:

set ccls "echo;echo;echo;echo"
set c11 "set go vstr go11; set stay vstr stay1; set come vstr come1; set where vstr where1; set teamnext vstr c21; set itemnext vstr c12; vstr ccls; vstr cstat11"
set c12 "set go vstr go12; set stay vstr stay1; set come vstr come1; set where vstr where1; set teamnext vstr c22; set itemnext vstr c13; vstr ccls; vstr cstat12"
set c13 "set go vstr go13; set stay vstr stay1; set come vstr come1; set where vstr where1; set teamnext vstr c23; set itemnext vstr c14; vstr ccls; vstr cstat13"
set c14 "set go vstr go14; set stay vstr stay1; set come vstr come1; set where vstr where1; set teamnext vstr c24; set itemnext vstr c15; vstr ccls; vstr cstat14"
set c15 "set go vstr go15; set stay vstr stay1; set come vstr come1; set where vstr where1; set teamnext vstr c25; set itemnext vstr c11; vstr ccls; vstr cstat15"
set c21 "set go vstr go21; set stay vstr stay2; set come vstr come2; set where vstr where2; set teamnext vstr c31; set itemnext vstr c22; vstr ccls; vstr cstat21"
set c22 "set go vstr go22; set stay vstr stay2; set come vstr come2; set where vstr where2; set teamnext vstr c32; set itemnext vstr c23; vstr ccls; vstr cstat22"
set c23 "set go vstr go23; set stay vstr stay2; set come vstr come2; set where vstr where2; set teamnext vstr c33; set itemnext vstr c24; vstr ccls; vstr cstat23"
set c24 "set go vstr go24; set stay vstr stay2; set come vstr come2; set where vstr where2; set teamnext vstr c34; set itemnext vstr c25; vstr ccls; vstr cstat24"
set c25 "set go vstr go25; set stay vstr stay2; set come vstr come2; set where vstr where2; set teamnext vstr c35; set itemnext vstr c21; vstr ccls; vstr cstat25"
set c31 "set go vstr go31; set stay vstr stay3; set come vstr come3; set where vstr where3; set teamnext vstr c41; set itemnext vstr c32; vstr ccls; vstr

that requires another file containing all the different messages themself and isnt it all so it can fit in a post tho and is used for telling people to do certain things (go to RG; go to FLAG etc) and ask where they are if they are hiding with the flag or something. if i remember correctly clan Kapitol used stuff like this and totally dominated the map with scores like 200 to 3 in tdm lol

Message edited by jessicaRA - Wednesday, 2008-11-05, 10:35 AM
 
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